A complete scene created for Unreal Engine using RayTraced Distance Field lighting.
Inspired by a childhood favorite known as Bygg BIlar med Mulle Meck (Building Cars with Gary Gadget).
I took on the task to recreate the simple point and click game into a Virtual Reality concept.
These tools feature procedural Substance materials and a couple of custom generators including a peeling paint filter.
The goal was to create tools in 3 stages of weathering using material parameters in Substance Painter.
Here is a preview of my next works planned to be done at the start of 2020.
Björn Degerstedt 2019