A scene made in Unreal engine during the introduction courses at Futuregames.
The goal was to create a temple cave using sculpting and custom material shaders.
The scene consists of 10 rock assets as the main shapes, they have tiling rock textures combined with baked sculpt data.
The terrain sand and water blends with the rock shader using distance fields and height LERPs.
Björn Degerstedt 2019